Melon Simulator is a chaotic, co-op (1 - 4 players), first person melee combat game that features an in-game level editor.
With Melon Simulator's in-game level editor you can create, share (Steam Workshop), and play custom levels.
Procedurally generates levels (at runtime) to match the layout of your home. Turn your house into a spaceship, defend it from zombies, etc...
FPS controller that can mantle ledges (detected at runtime), mount corners, tactical reload, slide, prone crawl, etc..
First person controller with full body awareness (look down to see your body, hands dynamically interact with the environment, etc.).
Animating FPS weapons (reload, sprint, etc.) 100% procedurally (no animation clips).
Multiplayer first person shooter prototype with synchronized destruction.
Gamified heart rate monitoring app for gyms and personal trainers. Display up to twenty Bluetooth heart rate monitors on your TV.
ic.row is a Concept2 compatible indoor rowing app with immersive worlds and community challenges.
Reaction animation system that considers the direction, momenutum, and position of attacks.
Experimenting with different control schemes to interact with a highly detailed firearm simulation in virtual reality (VR).
Experimenting with inverse kinematics in virtual reality to let the user look down and see a virtual avatar of their body.
Wicked is a first person co-op horror survival game for 1-4 players. Explore a haunted house with your friends.
Cancelled co-op SWAT game for 1-4 players in virtual reality.
Tap and swipe your way to the top of the hill! Collect flowers to unlock new characters.
Push other blocks off the platform. Play against others and become number one!
Ski down the endless mountain. Watch out for deadly drops! Prototype.
Solve the crossword puzzles. Unlock new worlds! Prototype.
Build your castle. Prototype.
App for personal trainers and clients to manage and view progress, routines, and personal information.
Prototype for a cute, top-down, open world survival game on iOS and Android. Experimenting with procedural generation and base building.
Blocky Rush is a hypercasual mobile game I was hired to develop for iOS with Unity. Tap to switch lanes, don't get hit!
Rise from the robot wreckage! Grab robot parts and weld them together to repair your robot! I was responsible for the robot repair gameplay (code, welding, sounds, particles, VFX, camera effects, etc.).
Mobile games I developed in highschool to learn Unity and C#.